tag:blogger.com,1999:blog-9054609445298212106.post7182286099776331223..comments2018-10-19T00:54:01.687+10:30Comments on A Hacker's Craic: Animated tiles & bigger spritesNotZedhttp://www.blogger.com/profile/09469760565180198154noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-9054609445298212106.post-10245279855594980932013-09-25T10:08:58.762+09:302013-09-25T10:08:58.762+09:30It's been a half year but I did come up with a...It's been a half year but I did come up with a pretty good water animation eventually. It's a 64x64 water animation with 15 frames and works with a beach that is about 20 tiles at 10 frames. There's quite a lot of tiles for this animation (250tiles to be exact) it matchs style nicely and would be quite awesome to see in-game. Here's the link http://duskrpg.blogspot.com/2013/09/Anonymoushttps://www.blogger.com/profile/02498828778655706086noreply@blogger.comtag:blogger.com,1999:blog-9054609445298212106.post-51066080536808454272013-04-02T18:17:22.026+10:302013-04-02T18:17:22.026+10:30Wow! o.O Your a Java genius NotZed! You called t...Wow! o.O Your a Java genius NotZed! You called these features 'low hanging fruit' and implemented it all so quickly. I'm seriously amazed at what you can accomplish so quickly by changing a couple lines of code :D<br /><br />You have now tackled everything on my list of improvements I'd like to see in Dusk. Congratulations! Thanks for working on this and noticing my casual Anonymoushttps://www.blogger.com/profile/02498828778655706086noreply@blogger.com