Friday 17 October 2014

A sprung spring

Obviously pruned at the right time of year this time. Also got rid of most of the black spot, but not all.

One way ...

The other way ...

The biggest of the lot (bit past it's prime, and doesn't get enough sun, but wow getta load of the size of that).

And that's only half of them. About half of the total are scented and 'smelling roses'. The blurry purple one at the back of the first shot has a rich musk scent and there's a couple more of those.

I can't take credit for the choice of cultivars as they came with the house when I bought it, but one tries to keep them in shape and so far this year they're doing rather well. I did kill one last year but i think it was wild stock and not much to worry about.

Wednesday 15 October 2014

SFA

Have been taking a break from hacking lately, so not much to talk about around here.

Well partly that is because I started back at work a month ago. Not really getting into that either and it's been pretty tiring. I don't feel like i'm getting anywhere but looking back I delivered a good pile of stuff in a very short time so my frame of reference is just out.

Also did a bit of reading, played some games, threw a grand final party - although the game was a bit of a washout, cleaned the house for that, did some gardening and pruned the roses (which are really fantastic right now with big bunches of hand-sized flowers). Nearly bought a PS4 for driveclub during Bathurst last Sunday but BigW were out of the bundle I was after - I guess I will now wait for the next reasonable deal because i'm still after it. If it was something i worked on I would consider the game+engine a masterpiece of engineering although obviously not the broken online part - I would really be interested to know how they fucked it up and whether it's a technology issue, but I guess we'll never know. Not being fully functional after a week points to a pretty large architectural or technology problem and not just a typo somewhere though. I guess writing a twitter+facebook+realtime racing thing isn't all that easy after-all.

Been doing a few semi-interesting things with JavaFX for work but not really enough to blog about so far.

'later.