Friday, 9 December 2011

Wheee

In the nick of time, i've got a big block of leave coming up starting COB today (actually i've basically knocked off - too many hours this week - but have to hang around for something).

I've been put off travelling for a few years - all those trips to Boston and around the world from Perth were a bit much, so I probably wont be going anywhere. The garden needs plenty of up-keep anyway so I will probably just bum around the house a lot. Who knows, maybe i'll get somewhere with the deck and shed floor ...

Although I should probably take a break from the keyboard I'll no doubt end up doing some hacking - no real plans so I'll see where my interests take me. Apart from the projects I already have on the go, eventually I want to resurrect my own effort at an internet publishing platform too.

Another long outstanding task is to build a woodworking bench from some recovered timber, and perhaps a set of steps from the back porch. Maybe get a welder? Really should do that shed floor first ...

I'm still really dark on Sony for cutting my ps3 in half, so i'm not sure i'll play too many games - I would like to look at uncharted 3 though.

The main dissapointment of the moment is that I ran out of beer last night and haven't brewed anything for months either. This sounds like something that needs to be rectified with prejudice.

Sunday, 4 December 2011

DTCWT denoising

So I poked at the wavelet code enough to get it to work, and included it in ImageZ. It still fails with certain sized images, but oh well ...

It's based on the dual-tree quaternion wavelet, and does a quaternion-to-complex translation during the thresholding which produces a cleaner de-noised result (i.e. it is still using a dual-tree-complex-wavelet-transform ...). I haven't particularly tried to optimise it much - but it's already about 3-4x faster than the DCT Denoising algorithm I implemented earlier (for which there is little opportunity for further improvement). It also implements the sharpen algorithm I developed, which I wasn't able to get to work with the DCT code.

I've started working on the OpenCL version for socles as well, but it's got a way to go yet.

The de-noising isn't my primary interest in this stuff, it's just a freebie to test some of the algorithms and is interesting nonetheless.

Update: Yes it's been a long time between drinks, but I finally poked at the socles GPU version again nearly 3 months later, see this follow-up post.