Saturday, 28 July 2012

Simple LBP Object Detector

After mucking about getting nowhere with a simple local binary pattern (LBP) object detector algorithm I finally had a bit of a breakthrough. Rather than getting dozens of false positives, i'm finally getting a concise enough answer to be useful for further processing.

Here is an example based on a photo I found on the net with a few faces in it (it's from here - i only found this using an image search, that page is just where i found it but I haven't otherwise read it). The yellow box is their result, the white boxes are mine (i'm not quite centring/scaling it properly yet).

The only tuning is a threshold and the grouping limit.

I'm actually quite surprised some of those faces are even found because this is one of the first tests i've done on more than a couple of images - and it has trouble with Lenna for example (but i suspect that is some aliasing issues with downsampling the larger countenance). I originally started with the eye set (from the OpenCV eye cascade), but was having trouble with false positives - e.g. eyebrows, mouth, dark spots. It seems to work much better with the face data. But most eye detectors on their own seem a bit noisy anyway so perhaps I was expecting too much.

I gave up on the cascade idea and this simply tests every position using the LBP u2 8,1 code (only 59 values) against a binary lookup table, and then each position votes on the outcome - once I get enough positive votes, it's considered a hit. This is similar to the LBP feature test in the OpenCV LBP detector, except that one uses the full 8 bits of LBP code, and of course the code is calculated on regions, not pixels.

I am only using the face and non-face images from the CBCL face dataset available here, which isn't a particularly good quality set of images. The only pre-processing i'm doing is mirroring the faces to double the training set. Training is very fast - after the images are loaded and converted to LBP, it's only taking 0.038s on my machine to `train' the 4858 positive and 4548 negative images (very plain single-threaded Java).

On the CPU the lookup isn't particularly fast (0.4s for the test image above) but I will look at porting it to OpenCL - it should be a very good fit for a GPU. If weighting isn't required, the feature description itself can be made very compact as it only requires 2 integers (64 bits) for each x,y location in the pattern - i.e. under 2K5b for a 17x17 test pattern (e.g. 19x19 training set, as the the LBP requires a 1 pixel border) which can easily fit in the constant cache.

There are still some tuning issues such as that a given threshold doesn't work equally well on all images, but it is still a promising result and there are still plenty of ideas to try.

Update (ok not really an update i hadn't published this yet ...) ... I coded something up in OpenCL and the performance is really very good - kernel time for the scaling (using a mip-map like thing), lbp building, and running the detector is around 2ms (same scales at the cpu example above). But this time doesn't include peak detection, thresholding and grouping. Still, this is pretty favourable compared to the VJ cascade as that does far fewer probes in it's 10ms runtime (and takes a week to train - if you can get that to work). Here i'm doing over 200 000 17x17 probes through 5 scales ...

I also played with a more statistically valid accumulation mechanism (as each test is independent): multiplication rather than addition (statistics isn't my strength by any stretch ... sigh). This leads to much more specific peaks as can be seen by the following picture, although i'm not sure if it leads to a more consistent threshold value (I think it does, and if that's true, I probably don't even need to do peak detection ...).

Both images are normalised.

Update 2: Had a bit more of a play this morning, tried a couple of different kernel topologies and using LDS to reduce memory bandwidth requirements. Got the kernel time of my test case down to 1.3ms, vs the 2.1ms yesterday (on a Radeon HD 7970). I also found the new combination metric is working well - I can use a specific value as the threshold and remove the peak detection stage entirely. It doesn't work too well with the eye data (way too many false positives), but it's pretty good with faces, so far.

Wednesday, 25 July 2012

android object detection, threads, haar, lbp

So post my previous post I kept hacking away at writing java equivalents of some of the OpenCV code I was using.

I already had the MB-LBP detector but I got the Viola Jones detector working after I realised the weighting factors needed scaling ... (seems to catch me out every time!).

In the mean-time I've also been trying to understand the adaboost machine learning process for some time, and had another look at that. First I tried writing my own detector/learning algorithm using simple LBP codes. Each feature test is a bitmap of LBP codes which are present at a given location. Training is very fast as many iterations can be executed quickly, but I just haven't been able to get a satisfactory result - it kind of works, but just isn't good enough to be useful. I'm also trying to create a detector which would suit GPU execution, as each test is a simple lookup of a pre-calculated LBP table. I think it can probably be done, but it would help if I understood adaboost. Last week I also looked at average of synthetic exact filters as well (it's used in pyvision, although that isn't where I heard of it first), but like most FFT based algorithms although it is neat and academically interesting, in practical use it has some issues.

So I thought i'd try opencv_traincascade instead and generate a MP-LBP detector. I ran many different options, but it was hard to tell if it had gone into a loop or was just taking a long time. But in the end I just couldn't get it to create a deep enough cascade - it kept hitting "Required leaf false alarm rate achieved", so I gave up. Oh opencv_traincascade loads every negative image EVERY time, so once I made it cache all the images in ram instead (a miniscule 100mb or so) I sped it up a good 10x. Still, not much use if it doesn't work. Frustrating at best. I kind of got a result out of it with a depth 10 cascade (mostly of 2 tests each), but it's not much better than my own attempt and it shows there is a bit more magic involved than i'd hoped (I also have a feeling that as MB-LBP features are so descriptive, it's causing problems with the training process). I'm using the data for the eye detector in opencv (the url is in the eye cascade).

So whilst that was running I neatened up the detector code I had, converted a couple more cascades to the simple text format I use in socles, and started on an android application to use it. I wrote a trivial XML loader using JAXB to load in the cascades from OpenCV - I gotta say, when it works JAXB almost makes XML tolerable. I also noticed my custom text-format loader was pretty slow on android too, turns out creating a String from a byte array using the default (UTF8?) charset is slow as shit - forcing US-ASCII sped it up about 3x (or more, a good few seconds to barely noticeable now), although I should really just use a binary format anyway.

Performance at base is on par with the OpenCV code, however when I use a smaller camera preview image the performance increases dramatically as you'd expect (with OpenCV it only made a minor difference for some reason). Together with some muli-threading, I can get face detection running about 10fps on a 640x480 image even with the haar cascade (MB-LBP is about twice as fast as that, but just isn't as solid). And interactively it looks a bit better as the video preview is rendered asynchronously to the processing (that the detection regions lag isn't important in my application). This is using plain old java, so i'm not sure what some jni would accomplish.

Although i'm using summed area tables the implementations are scaling the images rather than using the tables to do the averaging (it's meant to be a big part of using them ...). Fortunately summed area tables are pretty cheap and simple to generate on a CPU but the scaling can be expensive once you get below 1/2 (nearest neighbour isn't good enough). So i'm using a simple mip-map with bi-linear interpolation for the scaling. With plain Java that's a one-off 8ms per frame for the mipmap load, and then a total of 14ms for the scale + SAT generation for all scales. 20% of the time for a haar cascade is a bit steep, but short of using the GPU or JNI is unavoidable.

Actually I was only getting pretty average performance until I removed all the dynamic allocation per-frame. It was hitting GC very hard and that was taking a lot of time - I got about a 3x speedup when I changed the allocation to 'big enough to fit' rather than 'exact every time'. Because i'm parsing a simple cascade, start-up time is much reduced compared to opencv as well. This startup time and GC overhead were the two biggest problems with OpenCV in terms of user experience, and together with the other issues of trying to make a funky API fit within an Android application, and the installation complexity, make it pretty unappealing.

Update: Today I converted the code to C and hooked it up using JNI. It still does a redundant copy or two, but this sped everything up by 2-4x. And that is over the Java which I sped up a bit more than yesterday by pre-calculating the SAT table offsets for each feature as OpenCV does. The detection itself is around 30-40ms per 640x480 frame on the tablet (searching scale factor 1.2, minimum size 64x64, maximum 320x320, search step size 2, using the frontalface_alt haar cascade - the minimum size has the biggest impact on performance as smaller windows mean many more probes).

Bit over it all now ... but I suppose I will eventually try this method with socles since it should be a big improvement for cache coherency - which I think is what is dogging the current implementation. And now I know why I couldn't get it to work last time i tried.

Monday, 23 July 2012

LBP face cascades, scaling, etc.

So whilst converting the LBP cascade stuff from OpenCV 2.4 to my code, I noticed that the cascade code in general had changed the way it worked. Now rather than scaling the features, it only ever scales the images.

Netbeans' profiler was reporting the scaling operation in my code (I wrote a mip-map based scaler) was taking a good chunk of the processing time (however, subsequently I can't get reasonable results out of the profiler at all, so I think something is quite broken there), so I thought i'd see if i could scale the features for the LBP algorithm, rather than scale the source image.

I only scale the features by integer amounts - this makes the feature testing much simpler (and more reliable?), and should work ok so long as the faces are big enough relative to the training size.

My initial results had me worried - it was running 10x slower. But then I realised it is detecting many more hits, and now I see it's simple testing many more locations at each scale.

This is using the same algorithm as in OpenCV, showing the raw hits before they are grouped and averaged. I think the sparsity of results is because the step size is fixed relative to the scaled image, so it just does far fewer probes to start with.

This is the raw hit result from scaling the feature tests instead, using parameters that result in a similar number of scales tested (but many more locations as they are global-size relative).

If I tweak the probe factors so that a similar number of probes execute, then the feature-scaled version executes slightly faster, which is what I was trying to determine in the first place.

Given that the feature tests are more or less an LBP 8,1, perhaps using the summed area table to do the averaging is producing a more reliable result, but I think the different results are just from the probe differences.

Update: I think the sparse/aliased results are just from poor resampling.

Update 2: Regarding the LBP cascades supplied by OpenCV as asked by Div below ... unfortunately the OpenCV code is pretty difficult to read. It was pretty bad as C, but the C++ has made it worse as code is spread over multiple places now.

Luckily it's fairly straightforward though: the rectangles describe a region over which a "regional" LBP code is created. The rectangle encoded is the top-left "pixel" for a 3x3 LBP code.

So for example if the rectangle was (5,6,1,2) the 9 values required to calculate the LBP code (i.e. centre pixel and surrounding 8) are taken as the average of the pixel values over the following regions:

   
  (5,6)  +-+-+-+
         | | | |
         |7|6|5|    The cell number is the bit number of the LBP code
         +-+-+-+    Each "cell" is 1x2 pixels in size
         | | | |    This template is applied relative to the
         |0|C|4|     current scanning window.
         +-+-+-+    A summed area table is used to calculate
         | | | |    the average "efficiently"
         |1|2|3|
         +-+-+-+  (8, 12)
These coordinates are either scaled, or the input image is scaled before generating the summed area tables.

The rest of the record for each region is a bit table (stored as signed integers). The region is used to calculate an LBP code, and it is looked up in the bit table. If the bit is set you use one weight, otherwise you use the other and just sum them up for the stage.

BTW I gave up on using the LBP cascades - the supplied ones weren't good enough, and I couldn't get the training to work to any useful extent. I wrote a C version of the Haar cascade code and got pretty comparable run-time performance anyway so the last reason to use the LBP version evaporated.

Update 3: Further response to David below ...

The 46 is just the index of which <rect> to get from the <features> array.

Rather than store it like that in memory it should be more efficient to pack the rectangles together with the stage data rather than just store indices. This structure is walked very very often. OpenCV stores the rectangles as offsets relative to the size of the image as well, which is another optimisation worth doing.

OpenCV, android, java, C++, suckage

So I needed to code up a prototype and I thought it was probably time to use OpenCV rather than write it all from scratch again, since I didn't need OpenCL at this time. I've always avoided OpenCV because the code within it is horrid, the API a bit ugly, and it's almost impossible to build it without the right version of GNU/linux (let alone for another platform).

I think I probably made a mistake here ... because I'm not sure much has changed, or if it has it's only for the worse.

First I was just using the android api - i thought that the same api was available to java generally, but it's pretty hard to find out if that's true. The only README just points to a generic web page, and who knows what cmake is doing to decide it wont build anything Java. Although I have some stuff working on android I wanted to drop back to the desktop to ease some experimentation I need to do.

cmake - boy that sucks total arse. When it does work there is no information on how to control it (e.g. why does it say Unavailable: java), and it's just a shitty piece of crap anyway.

And so does C++. C++ is such a shit language.

OpenCV on android is just slow as fuck anyway. Just a simple live webcam can barely hit 10fps without even doing anything. Changing the camera resolution barely makes much difference, so there's something funky going on. There's so much debug snot in `logcat' that you can't even tell what you're own application is doing let alone OpenCV.

The Java API is really pretty horrible anyway. Everything seems to go through an opaque type 'Mat', but then you still need to know what's in it. It seems to be because the C++ API is also horrible. It's kind of like they're trying to make it "matlab for C++", which probably makes sense for their target audience of non-programmers, but otherwise it totally sucks.

I would have been better off just coding up the routines I need from scratch (I already had to do one of them as it was a contrib api which isn't exposed, and I couldn't get custom jni to work to bind it), as they're fairly simple and easy to use once you give them a decent api.

(Yes I could use JavaCV but it still brings along with it a lot of the hassles, and the library it uses is still the same).

Wednesday, 11 July 2012

Thunderbird deprecation

So apparently Mozilla have announced that Thunderbird will no longer get active development, and merely security updates.

Well you could have fooled me - I gotta say it's a pretty uninspiring bit of software, and from the way it works I could have sworn they stopped developing it a decade ago.

It's like a reasonably competent email client from the 90s. Sure it does the job, but there's certainly no flair there and it's really just a bit clumsy at doing everything.

I've been using it for about a year since gmail became too slow in firefox and loaded my laptop too much. But for all it's faults it's still better than gmail, and I don't have to put up with adverts either. I still can't look at evolution after 7 years ...

Friday, 6 July 2012

Zed's Red Fermented Weird Sour Chilli Sauce

Well i'm back to work next week so i've been taking a break from hacking before getting back into it. Brewed some beer (second wart going now), cleaned the windows (i'm still surprised how much difference it makes), did some more preserving and cooking ...

Many moons ago - last year some time - I fermented some red chillies with the goal of making some tobasco style sauce. I did the same from some green chillies and I just ran out of that (or just can't find it in the cupboard), so I thought it was about time I did something with the red ones before the mould ate it all ...

So I scraped off the white mould, added some vinegar (1/2 a cup or so, didn't measure), lime and lemon juice (4 of each), blended it, sterilised it and bottled it. No sugar or anything else.

If nothing else it has an absolutely amazing colour ...

Flavour is interesting - quite sour. Definitely nothing like tabasco (unlike the green one I made which was much more vinegary and fairly close to green tobasco sauce), but it does emphasise the sour note from the fermentation which is what I wanted - the green version masked it too much in the vinegar. Given it was from Cayesan chillies it isn't too spicy either. House-mate thought it was reminiscent of green mango.

I have a small jar of habaneros i fermented too, originally I was intending to make a `super' tabasco sauce with that, but I think I will just leave those as sliced pickled chillies. Damn damn hot too - can't really add more than about 1/2 teaspoon to a bowl of food without suffering too much ...

Oh I tried the salted kumquats i made a few weeks ago. Well, they taste like salty kumquats in lemon juice and a little like lime pickles. Not sure what i'll do with them ...

It's almost time to look at getting some seedlings going again this year.

Update: I really like this sauce, very nice as a dipping sauce for pork or chicken. Very moreish, and not too overpowering in heat. I also found a use for the kumquats - works pretty well in a bean dish i've been making (bacon, beans, green tomatoes, herbs, stir fry, not stewed) to add some depth - although it's easy to over-do the salt.

Wednesday, 4 July 2012

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Great, now i get a fucking advert for some shit browser I don't want to use every time i do anything in blogger.