I ported the jjmpegdemo MediaPlayer over to android, and re-arranged it so it was shipping AVPacket's around instead of AVFrames and decoding on a separate thread (this is how ffplay does it). I changed the rendering to copy to a texture synchronously with the decoding (i figured sharing EGL context work can wait). I used multiple textures to implement some buffering.
So when I finally got it running (after wasting a good hour on a silly place-holder mistake when i started), it still suffers from the same problem. Along the way netbeans decided it had too many projects open, and the debug cycle time on the tablet seemed to get longer and longer.
Ho hum.
This morning I poked at using shared contexts, and although it seems to use less CPU time, it still crashes and it's doing something weird with the frame rendering order as well.
So yeah, might have to sit on this for a bit and brood.
Update: As one does ... I persevered. Current guess is that it's something to do with the texture load: if I isolate that out things seem to run fine (but with no repeatability this is hard to judge). More perseverance required.
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